PUBG Surpasses Dota 2 for Peak Concurrent Players on Steam
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While the details of Project X seem to promise it will be a serious PUBG challenger, it isn’t the... View more
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While the details of Project X seem to promise it will be a serious PUBG challenger, it isn’t the first game to ape the MMO’s success. Both the fort-building co-op sandbox survival game Fortnite and Grand Theft Auto V have received Battle Royale game modes of their own, additions that were likely motivated by the news of PUBG crossing more than 10 million sales while still in early acc Let me say that again: Bluehole expected within its first year on the market, PlayerUnknown’s Battlegrounds would ship at best 300,000 units. It has already sold 10 million in less than six months. Again, cr Again, this is no small feat for the development team. The nighttime setting requires plenty of work in its own right, and won’t be ready to go live for some time. Still, it’s an intriguing glimpse into the future of the game, and a good sign that the studio is listening to player feedb Currently in the works at studio Automation in the United Kingdom, Project X includes a last-man standing player-versus-player “sport” mode that allows up to 400 players to compete at a time, which is where comparisons to the well-loved PUBG walkthrough|https://pubgplayground.com/ will undoubtedly be made. But the enigmatic game is much more than just one hoping to trump one of this year’s biggest games. It actually offers up to 1,000 concurrent players to battle in a single world on a staggeringly large 12km by 12km Those interested in learning more about Project X can tune into EGX this week, during which members of the creative team will make appearances on the “Breaking Rules and Making Worlds: The Future of the MMO” panel on Thursday, September The game is said to include free-roaming wildlife, foliage and landscaping displacement, tracks and blood trails, elements like fire and water, and highly dynamic weather. It’s also expected to include fine-tuned character progressions, various social hubs, and what’s been described as a “global-scale player-driven narrative,” which could also include activities similar to the player-driven content in The Divisi”No, editing any game files to gain an unfair advantage is against the Rules of Conduct. This includes changing any game configuration files to result in changes that cannot be made via the in-game settings menu.”In case you were wondering, editing a configuration file in your copy of PlayerUnknown’s Battlegrounds could result in getting banned from the game, according to a change that was made on the PlayerUnknown’s Battlegrounds FAQ page. The question now is: where does PUGB go from here? Well, when you consider that it only broke the 1 million concurrent player threshold less than eight days ago, which means it grew a very healthy 35% since, it could and should continue to rise. Which poses another question: where does it peak? 1,500,000 seems doable. 2,000,000? Maybe? Who knows. Only time will t For the time being, though, there seems to be other priorities. Greene mentioned a few specifics, like a nighttime setting, something which fans have been requesting for quite a while. He teased that this is already being prototyped, and apparently players will be “surprised at how good it loo However, that doesn’t mean such a mode is going to be added in the near future, or indeed ever. Greene noted that the team at Bluehole Studio simply don’t have the time and resources required to do a campaign justice — although that’s not to say that this will always be the c PlayerUnknown’s Battlegrounds is currently available on PC via Steam Early Access for $29.99 USD. A full release is expected to come sometime in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to arrive later this y In other recent and related news, during an interview the aforementioned Brendan Green it was revealed that the game’s developer Bluehole only predicted that it would ship 200 – 300K copies of PlayerUnknown’s Battlegrounds in the first year. As of September 5th (in less than five months), it has sold over 10 million copies . That’s a lot more than 300,000 cop What’s even more bonkers is that all of this relatively came out of nowhere. No one predicted this. Sure, a new Minecraft or Grand Theft Auto will see mega numbers out the gate. But who could have foreseen the battle royale survival shooter and debut project from developer Bluehole selling 10 million copies (and counting) before it even fully releases? Well, the game’s director and designer Brendan Greene sure didn’t. And Bluehole even less This would be an incredible game to play, but it all sounds pretty ambitious – and even a bit unrealistic, with many questioning how it’s even possible. Firstly, Automaton has previous experience in multiplayer games; its most recent development was the psychological stealth and combat title Deceit . More than that, the technical creation has to do with a cloud-based technology called SpatialOS, built by London games company Improbable. The tech allows the game to operate within the cloud, thus letting developers exceed the power capacity of a single game engine or particular ser