Death Stranding PC Preview: Half-Life and Portal Content
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Speculation about a new Death Stranding game aside, fans of the original do have something to look... View more
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Speculation about a new Death Stranding game aside, fans of the original do have something to look forward to in the near future. It was recently confirmed that the first part of Death Stranding ’s official two-part novelization will be released in February, penned by the game’s co-writer Kenji Yano. It might not be entirely new, but it will still give fans a way to bide their time while they wait to see what the future has in st So, there’s a strange turning point that comes after reaching the first of Cliff Unger’s war beaches, where the player is suddenly given the ability to kill enemies with the introduction of lethal weapons. However, as Kojima Productions writes through the gameplay , the lack of ludonarrative dissonance means that the player is heavily punished for killing enemies, but is given almost no reward for doing so. It’s a positive in a storytelling sense, but leaves the player with all these weapon options that are really meaningless and could be explored further to give a stronger risk/reward factor for straight up mur This doesn’t necessarily need to go along with the previous entry, and would actually work best with the current system where BT infestations stay in specific places. There already is a system for clearing out BT Territory by destroying the Giant BT that can usually either be found in the center of the area or shows itself by attacking the player. However, while this will clear the area and allow the player to move through hostile territory in ease, it never lasts for very long, making it somewhat more difficult to enjoy these sections of Death Stranding 2 patch notes|https://deathstranding2world.com/ Stranding ‘s open-world without having to immediately run a Greek mythology has inspired many stories over the years including video games from God of War to Immortals Fenyx Rising . One reason for this is, even in modern times, that this southeast European country still boasts dazzling architecture. Even in this hypothetical future with much of its cities destroyed, the many towns and cities to be seen within Greece would still contain an almost otherworldly experience to them, even in a ruined state. Landmarks in Athens or the island of Crete’s sense of mystery and wonder would arguably only be heightened with a post-apocalyptic design, adding to the notion that these are the remnants of a world long g However, if you’ve already played the game, watched some gameplay online, or read Logan’s wonderful review , then that isn’t news to you. In that case, you’re probably wondering how this PC port performs. Well, I’m happy to report that so far my experience has been amazing; it’s clear that the seven months since the game’s PS4 launch were very well-spent. My PC barely meets Death Stranding’s recommended settings, yet I’ve played around 10 hours so far, all at 60+ FPS without graphical errors, slowdown, or crashes. Meanwhile, the graphics are some of the best I’ve ever seen on my PC; certain environments and character models are hyper-realistic to the point where I feel like I am controlling a character in an HDR video. This isn’t too surprising considering it’s a port to PC, but it is worth mentioning. After all, we have seen some terrible PC ports in the p If the sequel goes north instead of south, the Canadian landscape boasts a bevy of open countryside and chilly mountaintops to navigate. The Banff National Park could work as a stunning setting all on its own thanks to the glacial lakes containing some of the bluest water on the entire planet, casting reflections of the endless woods and hilltops that stretch out into the distance. For a more relaxed area, the dense forestry to be found in British Columbia would provide a soothing sense of serenity during the player’s travels. Meanwhile, the multicultural streets of Montreal offer sights and senses representative of a multitude of cultures and beliefs from around the world, giving players little pieces of everywhere in a future of days gone The vehicles are a strong point of contention for players, considering that they imply that they’ll be able to trivialize some deliveries, but they also don’t exactly move over unsteady terrain all that well. Combine this with the fact that most of Death Stranding ‘s artful aesthetic is built around landscapes that have been reclaimed by nature or wreckage of bombed cities, and the available vehicles almost require roads to be built. So, a new focus on vehicles to give them a better give and take on which terrain they can travel across and how much they can hold as a result is an improvement a sequel should aim Many gamers will be tuning in to The Game Awards 2019 to see which game won the coveted Game of the Year, but others will be tuning in for the world premieres. The Game Awards has gained a reputation for being an event where major new game announcements take place, with this year’s event promising at least 10 world premiere reveals for gamers to look forward